Job

While each game in the Final Fantasy series features their own ability systems, such as the Materia or the Junction system, one that has recurred most often has been the job system, also known as the class system or the job class system. The basic concept is that each player character starts as a blank slate on which to choose character classes, much like in computer RPGs, and has development directly controlled by the player's decisions.

The system is a fundamental element of Final Fantasy initially, especially in the games that take place in Ivalice, as the system focuses on complex statistical decisions suiting a tactical game. Each game that has featured the job system has expanded on it and changed it in their own ways.

--from Final Fantasy wiki

A Job is chosen at character creation as an Aspect; each job has two associated aspects and two associated stunts, which are the same amongst all members of that job. A job also grants three Skills at specified levels. If your job is swapped for a different one later on, the job aspects and stunts are changed with it; the skills are swapped out and the remaining skills in your list are rearranged to suit the change in structure.


 * Knight - The Knight job is a counterpart to the Warrior, but lacks the strict offensive focus of the job, gaining supportive abilities. Knights normally appear clad in heavy armor and battle circlets. A Knight can use Cover to protect his team, as well as focus on balancing between offense and defense.
 * Warrior - The Warrior attacks fearlessly, putting a heavier emphasis on raw power than the Knight, while being able to withstand high amounts of punishment.
 * Paladin - The Paladin is a sacred knight, counterbalancing the Dark Knight. Paladins often wield heavy swords and armor that have been imbued with sacred power. They can use basic White Magic spells.
 * Dark Knight - The Dark Knight wields the power of darkness to defend his allies and slay his enemies. They have strong offensive capabilities and can sacrifice their own life force to supplement their power-- or drain the life of their foes to recoup their losses.
 * Mystic Knight - The Mystic Knight, also known as the Rune Knight or Spell Fencer, is a fighter skilled in both magic and swordsmanship; they fuse both arts into Spellblade and are resistant to magic as a whole.
 * Monk - Having studied to use their own body as their weapon, Monks can deal as much damage in battle as other physical classes like Warriors and Dragoons thanks to their massive physical strength, and focus on close combat and finesse.
 * Dragoon - Dragoons are powerful physical attackers who often wield spears and lances. The trademark ability of Dragoons is Jump, which allows them to leap into the air, avoid attacks while airborne, and descend a moment later to impale enemies and deal heavy damage.
 * Thief
 * Ninja
 * Samurai
 * Ranger
 * Machinist
 * Chemist
 * Black Mage
 * White Mage
 * Red Mage
 * Blue Mage
 * Scholar
 * Summoner
 * Time Mage
 * Oracle